Tag Archives: workshops

Research in the LARGE! Using App Stores & wide distribution in research

We’re organising a workshop on Research in the Large: using app stores, markets and other wide distribution channels in research at UbiComp2010, Sept 26th in Copenhagen, large.mobilelifecentre.org (associated special issue for IJMobHCI)!

When we test mobile or ubiquitous computing apps as researchers, by reasons of ‘necessity’ we usually test on a small group of test users. However, we now have huge opportunities to actually reach large groups of test users – people, out there, in the real world…People’s mobile phones are more and more likely to run very advanced applications and be equipped with interesting sensors. They also have access to app stores and markets; both lone developers and large research and development teams can now relatively easily reach wide audiences.

It seems like we no longer have any excuse not to take advantage of this opportunity for both iterative development and research. BUT: simply ‘throwing an app out there’ is too easy. Wide distribution requires marketing and getting your app noticed, so how do you make sure your PR doesn’t affect your results? (can you?). How do you deal with the comments you’ll get from ‘the real world’ who just want a cool app and not deal with your pesky research questions? How can you make sure that your research data is valid? Who are actually using your app? Which ethical concerns arise when you decide to put your app to the market?

Yes, we need to take this opportunity, but we also need to make sure we get a better sense of successful strategies and ways to overcome the challenges inherent to wide deployment in a research context. Together with Mobile Lifers Mattias Rost and Nicolas Belloni and Frank Bentley (Motorola) and Didier Chincholle (Ericsson) I’m organising the workshop at UbiComp2010 to do exactly that. Go check out the workshop call, send us your position paper and/or contribute to the associated special issue of the Int. Journal of Mobile HCI.

Serious about playfulness

From now on, fun will be mandatory at the Mobile Life Centre!

This January we’re starting a new project, all about playfulness – and the little quirks that make our lives better. Beyond our intense exploratory research (aka playing Wii Band Hero), we (=me, Helena Mentis, Ylva Fernaeus) have also produced a Very Serious Position paper outlining some challenges when trying to design for playfulness and fun in the workplace. People do appear to have the strange tendency not to enjoy enforced fun and not even to enjoy the same things, so what is ‘designing’ for playful experiences really about?

The paper has resulted in a nice trip to Savannah, GA for CSCW 2010 where we’ll participate in the ‘Fun, seriously?’ workshop.  All workshop papers can be found here. Do check out the paper of Marleigh Norton and Philip Tan of the MIT GAMBIT Game Lab in Singapore on their work as game developers and on how Bill & Ted’s excellent adventures can guide your professional life. It’s both awesome and excellent really – and they’re bravely trashing the conference paper formatting guidelines too, chapeau!

Wearables workshop

Last week I went to a wearable computing workshop by Leah Buechley at Mediamatic. I had a great time!

Leah just finished her PhD and is starting at MIT next year. She builds wearable applications using all sorts of materials, ranging from ‘traditional’ sensors, LEDs and circuit boards to vintage 1930’s threads, conductive paint & rubber and color-changing fabric.

During the workshop we worked with Arduino programmable circuit boards. The Arduino can be easily programmed by connecting to a PC/mac via USB. Leah developed the Arduino Lilypad version for easy development of wearable cloth prototypes by novices (hooray! for people like me!). The LilyPad basically is a flatter, washable (!) version of the Arduino which e.g. features holes for conductive thread to facilitate sewing it into clothing. Even middleschool students have successfully used her platform to build their own wearable devices.

It would be great to have our students play with stuff like this. And I want to join in!

A variety of projects and tutorials using the Arduino can be found on YouTube:
-Tabletop visualizing how much you talk
-Mashing physical movement with google earth
-Quick n’ dirty connection of Nintendo Wii Nunchuck w/Arduino to control ‘robot’ movement
-Arduino robots made during a 3 hour University workshop